THE MANIFESTO
This is a game designed to function as a large-scale experiment. It asks a single, testable question: do humans reliably outperform chance when making choices without information?
The Shortcut
In many digital games, randomness is resolved at the moment of interaction. The outcome is generated when a button is pressed.
In such systems, there is no hidden state to perceive. The choice does not uncover anything; it triggers a draw.
This design is efficient, but it makes any claim about intuition untestable.
The Constraint
There Is No Intuition resolves randomness only once.
At the start of each game, the deck is shuffled using a deterministic seed. Every card is fixed in memory before play begins.
This creates a fully determined but hidden state. It is a necessary—though not sufficient—condition for detecting non-random effects.
Under random play, these values should emerge as sample size increases. Persistent deviation requires explanation; temporary deviation does not.